How Conference Locks Actually Work
The conference lock is the single highest-leverage call you make all season. Each Power-4 conference you lock and keep intact is worth +7, up to +28 if you sweep all four. But a lock is a commitment, not a freebie — so it pays to understand exactly how it works before you click.
The timeline model
A lock behaves differently before and after the season starts.
Preseason (before the Aug 28 lock): locking is a free, reversible opt-in. You can lock a conference, change your mind, and unlock it — nothing breaks. You can even lock a conference with gaps: you don't have to have picked every game in it. Any game you leave unpicked simply freezes as empty when the season locks, and scores as a miss.
In-season (after Aug 28): a locked conference is live. Changing or removing a committed pick inside it breaks the lock — terminal, and you forfeit the +7 for that conference. Filling in a game you never picked is benign. That removal rule is the important one: you can't dodge the break by clearing a pick and re-picking later.
How to lock without getting burned
- Pick the conference out first. Use the By Team view or the conference filter to make sure every game that touches the conference has a pick. A lock is only worth +7 if the games under it actually score.
- Lock the conferences you're most sure of. You don't have to lock all four. Three confident locks (+21) beats four shaky ones where you break one in October.
- Watch the at-risk warning. The Stats page flags any locked conference that still has unpicked games — those freeze as zero, which can drag a lock from a strength into a liability.
The math that matters
+28 is a quarter of a strong season's points for a lot of players. But a broken lock isn't just a zero — it's the +7 you were counting on, gone. Treat each lock like a season-long thesis: only commit to the ones you'd defend in November.